Hello!
I have a Player scene that doesn't have a script attached to it, and then in my world scene I have an instance of the Player scene that has the Player script attached to it.
I have: print($"./Sprite") whenever my player presses a movement-based key (as I'll be doing pokemon-based movement and sprite changing for my test-game).
Upon tapping the key twice I get:
[Sprite:1278]
[Object:null]
[Sprite:1278]
[Object:null]
printed as output