I've been trying to set up an auto tilling system with some placeholder art while making procedurally generating tiles and after setting it up all seems to work fine until some weird ghost tiles appear when I try to use it. These tiles are not included in my tileset so I don't know where these are coming from. The weird dark tiles also change every time I delete and replace a tile. Also the ground and walls are two different tilesets set up with the same bitmap.
Looks like the window/environment background color to me. In your tilemap see the very first sector that is empty? It's probably that.
@Megalomaniak said: Looks like the window/environment background color to me. In your tilemap see the very first sector that is empty? It's probably that.
I tried both covering that tile with the ground color and changing the environment color back to default but it's still the same :/