Apparently pressing enter while editing tags sends off your post :/
Anyways, these Distance Fields can be rendered with a surprisingly short shader:
shader_type spatial;
uniform sampler2d sdf;
void fragment() {
ALPHA_SCISSOR = 0.5;
float alpha = texture(sdf, UV).r;
ALPHA = alpha;
}
So with a Distance Field that loooks like this:

these are the results...

Not particularly pretty.
Is there a better way to do this?