I managed to identify some of the issues... but I'm still not sure why they happen or what to do about them!
The issue only happens when the Godot Editor window had the focus...I had the godot editor and task manager side by side, and when I clicked on task manager, the gpu usage would drop to a more reasonable amount. And this isn't just when I run the game, it happens even when just the editor is open.
each of these, on their own, affected my gpu in a similar way:
There's a plugin called Dialogic that I had added that was one of the causes... just click the checkbox in the plugins part of the project setting menu instantly shot up my gpu usage...
Another culprit was GPU particles (on super basic settings).
Another culprit was Rich Text Label.
Any advice about how to deal with this?