I am trying to use physical bone and found that the physical bone will move downward due to gravity scale and become a separated bone rather than attached to the parent bone.
how do prevent the physical bone from moving? I just want it to rotate rather than translate during collision.
And also want it to restore its rotation due to gravity after collision.
even I set the gravity scale to 0 it still move infinitely after collided with another physical body, which is not what I want.
Thanks