Welcome to the CodeName-Red development log.
This is my very first entry in the log - I find this the most difficult part of the devlog. I have focused mainly on development and design at this point in time. Please note that "CodeName-Red" (or, CN-Red) is a placeholder name for the project.
Follow the games discord for additional devlog info / progress / for a chat: discord


CN-Red is a 2D Side-scrolling MMORPG that's been under development for 6 months. This game has had inspiration from Stick-Online.
Current progress:
System
- Database, World Server & Client based architecture
- Character registration & authentication
- User messaging (local, global and whispers)
Monsters
- AI (movement and attack patterns)
- Damage, damage reduction & scaling
- Provide a set amount of experience based on player particpation
Player
- Movement
- Statistics (See statistics below)
- Skills (Currently, just 1 weapon skill)
- Choose a path at level 2 (See paths below)
- Leveling system
- Inventory
- Equipment (Main weapon is the only working equipment item so far)
Paths
- Customise your character as you level.
- Choose a path at level 2
- Paths: Phantom, Mystic and Other (Placeholder)
- Either a mana bar or energy bar will be displayed based on the chosen path.
- Paths contain skills trees -> Only the "Mystic" path contains the base of a skill tree, still a WIP.
Path Trees
- Mystic
+ (Mind Wand) 1/4: Improves mind and damage with daggers per-level.
+ (Mind Dagger) 1/4: Improves mind and damage with wands per-level.
Items
- Twig
Skills
- Twig Attack
- Punch
- Monster Punch
Statistics
- Strength (improved physical damage)
- Agility (improved movement speed & critical strike chance)
- Mind (improved mana or energy pool & regeneration + improved magic damage and resistance)
- Body (improved health and defense)