Has anyone been able to get a custom import script (extending EditorScenePostImport) working in c#? GDScript works fine, but ideally I'd be able to write it in C#.
gdscript
tool
extends EditorScenePostImport
func post_import(scene):
print("here")
return scene
c#
using Godot;
using System;
[Tool]
public class import : EditorScenePostImport
{
public override Godot.Object PostImport(Godot.Object scene)
{
GD.Print("here");
return scene;
}
}
Am I missing something obvious here? Or is it not really supported?