Out of nowhere my project can't build. I've ran it 1000's of times before. The error it gives is in the MSBuild log file is:
Project "My.sln" (Restore target(s)):
Message: Building solution configuration "Debug|Any CPU".
Project "My.csproj" (_IsProjectRestoreSupported target(s)):
Done building project "My.csproj".
C:\Users\Godot\MY\My.csproj(0,0): warning NU1503: Skipping restore for project 'C:\Users\Godot\MY\My.csproj'. The project file may be invalid or missing targets required for restore. [C:\Users\Godot\MY\My.sln]
NuGetMessageTask: Determining projects to restore...
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\CommonExtensions\Microsoft\NuGet\NuGet.targets(131,5): warning : Unable to find a project to restore! [C:\Users\Godot\MY\My.sln]
Done building project "My.sln".
Project "My.sln" (Build target(s)):
Message: Building solution configuration "Debug|Any CPU".
Project "My.csproj" (default targets):
C:\Users\.nuget\packages\godot.net.sdk\3.2.4\Sdk\Sdk.props(29,11): error MSB4236: The SDK 'Microsoft.NET.Sdk' specified could not be found. [C:\Users\Godot\MY\My.csproj]
Done building project "My.csproj" -- FAILED.
Done building project "My.sln" -- FAILED.
If I switch from "MSBuild(VS Build Tools)" to "dotnet CLI" it works again. I would like to get the MSBuild working again. Any ideas?