The title says it all. I have a CollisionShapeon a node and I want the flowers to queuefree() when it enters the shape. Is this possible? Otherwise what is the best way to do this?
CollisionShape
queuefree()
I'd try either A. Put collision on the flowers as well (Collision can only interact with Collision) and run queue_free() on collision B. Use Area2D, it is made exactly for detecting nodes entering, overlapping, exiting etc.
if you mean all flowers, put the flowers in other tilemap. Just connect the collide to queue it.