Hi,
I am having an issue in the exported exe version of my project where a static sprite/image does not appear over another sprite based on game options used by the player. This function works in the editor and the same concept is used in many game locations.
How this works is simple - I have a back sprite image and after certain game actions the sprite image is altered by overlaying another sprite image eg. scene with a closed door and after the open command a sprite of the open door is overlaid.
Within the compiled exe, the overlaid sprite does not appear although the game seems to run as it should. I have chaged the Z order of the overlay sprite to be higher than the background sprite, and have the correct tree order but this does not make any difference in the exe.
Is there something here I am missing ? Any assistance would be appreciated as I am running out of hair to pull out...