Hello everyone,
I am experiencing strange audio problems on my Windows 10 system (in Godot 2.0 - 3.2.3) depending on the audio device that I use.
I'm using a "Steel Series Arctis Pro" headset but according to posts in other forums, this is not the only headset with these issues.
On Godot bootup, the console shows (only with the headset plugged in):
WARNING: init_render_device: WASAPI: Unsupported number of channels: 1
At: drivers/wasapi/audio_driver_wasapi.cpp:330
This results in cracking noises, pitched down and slower sound (both in the editor and in the compiled project).
So I suspect the headset to occupy those audio channels and therefore causing the strange behaviour.
The question is now obviously, is there a fix in Godot to repair this for all users, is this a bug or do I have to find some workaround in the headset settings (which obviously means that many users playing the game would have the same problem)?
It would be really bad if Godot sounds just doesnt work properly for many headset types.