Hey all, really getting into the nitty gritty of trying to figure out what I'm worried is a quirk with iOS 12.X, that I hope I can code around in engine, I've detailed the whole thing here: Github Issue Link
Basically, from what I can tell Skeleton nodes are broken in iOS 12.5.1, which is the highest version that anything older than and including the iPhone 6 plus can upgrade to. However, they aren't broken in older versions, or at least 11.3.
Does anyone have an example of a project that runs on an up to date older iOS device with 12.5.1, that actually handles Skeletons, or really any rigged model correctly? Even the example IK project from the docs renders incorrectly, so this isn't limited to my current project.
TL;DR As far as I can tell, right now rendering rigged models are broken for all iOS devices older than a 6S that are running their latest iOS version, which is the last version they're going to get, barring extreme security/exploit updates.
