Hello everybody. so I have been using Godot for about a week and I must say this engine is very fun to play with but I have some sort of a logic problem when it comes to choosing the root node of a scene. so for example when making a bouncing ball object I'm gonna need the rigidbody node the collision shape node and the sprite node and its pretty easy to understand why the rigid body should be the root node because I want the shape and sprite to move and rotate exactly as the rigidbody does. but lets say I want to make an object that the nodes that defines it are sprite,font,tween,and animation player so what should be the root node in this case? because here I don't have a movement node that i need other nodes to follow. thanks