Thank You for fast answer :)
I really freaked out, because I expected exe to work just as good as in the game in editor, I never knew new errors can occure due to exporting. That wasn't in all the tutorial back there.
I had some misspelling with those pngs, I was able to fix this part easily. However JSON file throws error in parsing in very first line in debug console in exe. It looks like it is not mistake in spelling its indexes, they seem to be the same everywhere, path to its file is also identical.
This is very first error I get in exe :
ERROR: File must be opened before use.
At: core/bind/core_bind.cpp:2023
ERROR: parse: Error parsing JSON at line 0:
At: core/bind/core_bind.cpp:3220
I am really lost here, since I don't recognize these paths, core ? bind ?
I can see some options revolving binaries or filters of JSON files in the export tab of editor , is this connected to it, should I change something there ?
Next error is about yield argument not being of type object. I can understand that, since I cheated yield function making it object by yielding inside on short timer. Still it worries me that editor let it go before and that it will require ridicolous amount of time to find all of the new bugs.