Hello,
I'm new to Godot and making my first project.
I got an idea to put some Arcade Game I found on YouTube (here:youtu.be/QHTzs50-PLk) into my Platformer Game, so when I interact with some NPCs or enemies the Arcade Game will launch as a mini-game. To do that I put the arcade game into the Platformer Game. When the Arcade mini-game launches I want the main Platformer Game to pause, so I used: get_tree().paused = true.
I white-listed the Arcade Game main node by setting Pause Mode on "Process" - I even tried white-listing all of the nodes of the Arcade mini-game. The whole Arcade mini-game seems to work fine except for Area2Ds. In result, the game becomes pointless because projectiles are not detecting each other. When I turn the pause for the Platformer Game off everything works fine.
I attach a short video to show you the problem.
Projectile sript
Arcade mini-game tree