Hi all,
i made a little game for a gamejam: Link (Project as download included)
My problem is, that i need predictable outcomes for the whole scene, if it has identical start-conditions. (hope you know what i mean)
But the physics seems pretty FPS-dependend, especially in HTML5-play. Sometimes it makes even with decent FPS different outcomes.
There are only Static- and RigidBody2D, so i don't think that i have used delta wrong.
It's annoying in such a physics-dependend game, if you cannot find a solution to the puzzles because the physics is acting sometings not as expectet.
I mean, i think i understand why. lower FPS, means more travel per object in each frame, so sometimes collisions occour too early or not at all.
Is there a way to improve this?
(Sorry for bad english)