I only recently worked out how to properly export my game to single executables, and so far the workflow godot has for doing this seems very well thought out and easy to use. However, all of my builds continue to print errors and warnings just as they normally would, implying that they're actually debug builds even when I try doing it with --export in the terminal (as opposed to --export-debug), which isn't what I'm aiming for.
I got this system working by downloading and installing the 3.2.4 beta 4 export templates straight off the index, and I can see that it actually contains files with names ending in "_release" so I don't see any reason for it not being capable of doing this. Can someone give me advice on what I should try or find out please?
Thanks in advance!