Hi,
I having an issue as stated above - basically I cannot get the debugger to run at all. I'm on the latest Windows 10 running Godot 3.2.3 stable. The issues I am having are
- when running our code if an error is found the program stops, the console appears with a red error message for 2-3 seconds then disappears
- if a breakpoint is set, the bugger opens at that line, a green block appears over the breakpoint, it shows for 2-3 seconds then exits debug mode
This makes it very difficult to trace logic bugs and real errors. I have searched for similar Godot problems, checked all project and editor properties (all seem OK), changed debug port (6007) to another, cleared Godot in our firewall, run Godot without any virus blocker running, all to no avail.
I believe it must a setting with our systems or other local settings clash otherwise there would be similar queries on forums. Any assistance (or solution) would be appreciated.
Thanks