Godot 3.2.3.stable_official 64bit, Linux Mint 20.1 & Windows10.
Hello everyone, I am very new to Godot and I don't know if what I would like to achieve is doable or if it even makes sense, here is what I have in mind:
I am implementing a "character editor" inside my 2D game and I would like the user to have relatively free access to the character graphical resources (sprites) directly from the file system. I would like the game, once exported and started, to create a folder in the same directory where the game executable is, and bring in a few default assets that are inbuilt in the game, just to give the user some context of where things are in the foreseen folder structure for the assets.
I tried to get the game's path with ProjectSettings.globalize_path("res://"), but it always returns the folder of the project, while I would like the path of the exported game, wherever it is in the file system.
What can I do about this issue? is there a better way to deal with the issue? Thank you in advance :) :)