I'm currently working on an interactive fiction title in C# quests, inventory, branching narrative, very "MUD" like in construction.
Nothing seems too hard right now, but I was that maybe with an engine that I could have more freedom with things like text colors, or even like be able to prototype my designs or layout more easily or something. Is this a fair assumption? Would it be easier to store and recall my many locations in Godot? Vs, right now I'm just brute forcing everything, I haven't written any express function for level loads, instead I handle every location as its own little function with repeating code that I will have to rewrite eventually anyways.