What is the godot way of shoveling a task like fetching data from a db off to a separate thread of operation that won't choke up processing?
ATM I think hitting sqlite db is causing lag spike but I realized a little later the information is used to generate a css mesh that is a boolean shape operation product.
So I may also want to know if it's possible to push csg rendering to a 'background task"
If I were doing RT application I would spawn a task (thread) with a low priority to do the stuff I want.