Hi there, well its is exactly what title says :)
I added hp_bar to my enemy. For that i used sprite3d and texture progres bar. Its works nicely. For update the texture i did use this code at hp_bar sprite3d:
func _ready():
texture = $Viewport.get_texture()
This is hp_bar nodes:

This is my viewport node settings:

Every second i have one enemy got instance and total of 30 of them.
And whenever one got instanced its get updated i suppose, not sure if it is because of viewport, this is my first time using this node, but its looks like it. When an enemy get instanced, a little stop happening.
This is how its look like:
https://streamable.com/r5eahv
How can i solve this. Because i will have a loot of enemy that slowly get instanced at the nexts steps of the game, and this will not be look nice :)