Hello, I create my terrains in Blender or Terresculptor 2.0. When i import it as a mesh in Godot, the user/player is passing through the terrain. How can it best be solved. Kind regards, Nobel
You should be able to generate a collision shape for the terrain in godot editor. Select the MeshInstance and a new menu should appear in the viewport header that includes the option for it.
Thx it's working now, i choose the option "Create Convex Collision Sibling" with a KinematicBody as player.