I am currently working on trying to finish my first game that was not made in a game jam. I am just doing a simple atmospheric pixel art platformer. Instead of drawing a character, I am going to make a model and use viewports and shaders to make it look like pixel art. This is to hopefully make it look like one of those rotoscoped games on the NES or SNES. Right now, I am working with a capsule as a character and some prototype animations(rotation for walk cycle, and bobbing up and down for idle). The problem is that if I do the default transition between the walk and idle, the rotation will stay. Using at end makes it look too sluggish due to the length of the animations. I looked a little bit into the other options on the animation tree, but it seems like the main purpose of the blend trees were to combine animations(Ex: aiming and running).
Is there a way that I could finish one animation while starting to play another? This would preferably be without tracking the individual elements that the animation is altering.