Are there ways to make the resulting export for Windows smaller? I read awhile ago it was posible to mark unused sections of the engine (for example 3d capabilities when exporting a 2d game) to exclude them when exporting. Is this true? How is it done?
Yes, you can do this, but you'll have to compile it yourself. See here for more info.
https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html
@cybereality said: Yes, you can do this, but you'll have to compile it yourself. See here for more info. https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html
@cybereality said: Yes, you can do this, but you'll have to compile it yourself. See here for more info.
Thank you!
you can do this Yet another advantage of open source software.
@DaveTheCoder said: you can do this Yet another advantage of open source software.
@DaveTheCoder said:
Well, to be fair, there are way to reduce size on other engines, but it seems Godot gives more control.