Hello, a TileMap node can have multiple textures assigned.
I make an atlas for each texture and from the atlas I put the tiles in the editor.

In the editor you can put tiles of the two textures in the same tilemap node, you can see in the image.

The question:
In the code, if SetCell is used, a tile of the first texture will be placed.
How should I tell SetCell to put a tile of the second texture? (as was done directly in the editor in the second image).