Link to a video showing the issue
So far I tried:
Disabling pixel snap, which had very little effect on low resolutions, and caused pixel blending on higher ones.
Supersampling my sprites and re enabling texture filtering, with unsatisfactory results
* Using a shader from this repo. This had the best results, but only works with GLES3 (I use GLES2).
Did anyone else have this problem, and if so, what course of action did you take?