example from Nitrom Flat Pack ->
example from Super Mario Odyssey ->
That is basically a 2D game rendered into a render target(a section of gpu memory written to as if it was an output buffer and read from as if it was a texture) which in godot terms is a viewport. And yes, you can use viewports as textures too. ;)
@Megalomaniak said: That is basically a 2D game rendered into a render target(a section of gpu memory written to as if it was an output buffer and read from as if it was a texture) which in godot terms is a viewport. And yes, you can use viewports as textures too. ;)
Exactly! Thanks! For those who interested, here is link -> https://github.com/godotengine/godot-demo-projects/releases/download/3.2-5bd2bbf/viewport_2d_in_3d.zip