Hello,
I have wanted to make a game demo for some time now where you could convert a 3d model into a plane with a projected texture. Basically, you could stand in place and press a certain button(or something like that) and it would look the same, but if you move it is just a plane(think of one of the Zach King videos). The problem is just that I have no idea how to do something like this. I think that I could probably find a way to make this if I could get the 2d screen position of a 3d vertex in gdscript. I have not even found a way to get the 3d position of a vertex of a cube mesh instance. The two main things that I want help with are:
1) Has this been done before in some capacity?
2) Could you think of a way to make this(or just get the screen position of a vertex) without too much redundancy?
Any help would be amazing. Thank you.