Hi everyone, I'm new to godot, came from gamemaker. We had a mechanic in gamemaker where although it was a standard ARPG similar to Zelda, we could jump to different heights and planes, which gave it some platforming too. It seems that the way to do this in 2D is pretty much the same as Gamemaker, but I heard it would just be better to simulate 2D in a 3D scene. I'd still want to use pixel art however. Would this be easy to do with Z-indexing or would it be best to do it in 3D, and in that case how would I fix a camera, but still have it follow the player.
Not sure if this makes sense, I'm just trying to get some opinions on what everyone else would recommend. Thanks in advance!