Hello and thanks for reading, I am pretty new to Godot and I need some help with a specific feature in my project. I am making an fps rogue-like game and I have a couple of test rooms that were made in Blender, I basically imported those as scenes and instanced them in my main scene. My question is how can I make the rooms generate in random locations and then somehow connect? Should I use a Grid Map? I know that I'm not giving much for you guys to work with, but honestly i just need someone to point me somewhere because I am so lost rn. All help is appreciated.