@dotted could you explain what you mean by using a constant? Here's my _ready function for each footprint.
func _ready():
var tweensprite = $TweenSprite
tweensprite.interpolate_property(get_parent(), "modulate", Color(1,1,1,1), Color(1,1,1,0), 3.0,Tween.TRANS_LINEAR,Tween.EASE_IN)
tweensprite.start()
var tweenlight = $TweenLight
var light = tweenlight.get_parent().get_node("Light2D")
tweenlight.interpolate_property(light, "energy", 1.0, 0.0, 5.0, Tween.TRANS_LINEAR, Tween.EASE_IN)
tweenlight.start()