I'm still relatively new to coding and even newer to GDScript, but I'm stuck on a small problem.
While my player attack animation is playing, I am able to cancel out of it in the middle with either any other input based animation, as well as the attack animation.
My question is, is there any built in methods to disabling other inputs while an animation is playing, or what logic would be used in doing it manually?
For reference, I'm using AnimationPlayer with a simple state machine.
Excuse my naivety, I'm trying to learn through solving problems myself, I'm just a little stuck on this one