So if a scene is not a "scene" like a room is room in GM, but rather it can be exactly like a room that holds many objects or nodes, or its self can be an object. What is the industry standard for using them? Do we make each object a scene and nest those into larger scenes via instancing to create a scene that acts like a room? Which items do you decide is a scene?
I watched a video where a guy literally turned everything into individual scenes.
Most videos I see was one scene full of nodes, So really I thought scenes were just rooms.
So a little clarification for me thanks JB