Do you want to draw a perfect arc (segment of circle) or a something like a bezier curve, with nodes/points for manipulation?
If arc, search for something like "draw arc formula", or, if your arc will always be half of a circle, maybe just import a mesh from blender that is half of a circle... an let the user manipulate it by changing the x, y or z scales.
If it's a bezier curve, use the path node from Godot, and expose the path points so that the user can manipulate them.