My export is working fine for Android and iOS, but I'm struggling with the Mac App Store.
I'm using the codesign options (using the string that's associated with my 3rd Party Developer cert) and the DMG builds fine. I can then create a PKG (again using the --sign option specifying the 3rd Party Developer identity) but Transporter rejects the resulting PKG.
I can build DMGs and PKGs for local use fine, but Transporter rejects my submission with the error:
"Could not create a temporary .itmsp package for the app "...pkg". Look-up application information from the web service failed."
Has anyone seen and resolved this error? Is there a walkthrough for Godot Mac App Store submissions that I've overlooked?