After building the release and debug export templates on the Raspberry Pi 4 (using Godot 3.2 stable), I can use them on my development machine to export a GLES2 project and this runs fine on the Pi. But if I export a GLES3 project using the same templates, the project will not run on the Pi.
The docs say that GLES3 maps to OpenGL ES 3.0 on mobile and since Raspberry Pi 4 is supposed to be OpenGL ES 3.1 conformant, I have no idea why it won't work.
I've added GLES3 version error output and the output from running glxinfo on the Pi just in case.
