I have a very simple scene with some placeholder objects with basic materials. I export it to my Oculus Quest 1 and it works, but there is a weird noise in the image. The noise is different every frame, so not like a defective texture but more like tv-static.
In the attached image the bottom half looks as it should, as does the skybox in the upper right. The upper left is supposed to be one surface and should be the exact same color all over. Not only does is show the noise but there are even seams in the noise! They look warped in the screenshot but they're straight on the quest. Probably that's a visible artifact of the tiled rendering. The noise seems to be worse in peripheral areas and less in the center of view. To top it off, some surfaces in the scene (same object instance, same material) are completely unaffected.
Is this a bug or did i enable some conflicting rendering options?