Hello, a question about the tilemap node.
I have a tilemap node and it has two textures, as you can see in the image.

Ok, now I want to use SetCell, so how do I indicate that one or the other texture should be used for setCell ?, that is, each tilemap has its tiles, so as I indicate "Put a tile that is in the second texture".
I guess it is using TileSet.TileSetTexture
but i don't know how i should handle the textures any example?