Something like this:
button one:
func _ready():
connect("pressed", self, "on_button_pressed")
func on_button_pressed():
get_node("other_button_node_here").visible = true
button two:
func _ready():
# make it invisible at the start
visible = false
That said, I would highly recommend going through some Godot tutorials and the like to learn more about programming in Godot, as it will help build a better understanding of the fundamentals of Godot (like how to make nodes appear and disappear) :smile: