Hi,
I'm really new to godot and working with game engines overall, and now here's the first problem I couldn't solve by myself.
I modeled and animated a character in Blender. It has a walk, running and idle animation and also one, where it simply holds is right arm forward (in order to aim a gun). Now i want to be able to mix the aiming-gun-animation into the other animations, while they are playing. And to dynamically switch between playing the aiming-animation and not doing it, while the other animations just do there thing without being interrupted.
So far I have a functioning character movement system, that includes those different moving animations. I didn't use an AnimationTree for that, just code to control the AnimationPlayer.
Now I want to include the gun aiming. So what would be a good solution for that?