Welcome to the forums @Holo74!
Is the platform a KinematicBody? If so, have you tried using a RigidBody in Kinematic mode? I’m not sure if it will help or not, but it may be something to look at.
Also, does the Godot console give any errors or warnings when it its glitching and/or the FPS is dropping? It could be there is a bug in the KinematicBody to KinematicBody collision code.