Does anyone know what the following code does?
print(Node)
Will output:
[GDScriptNativeClass:686]
When I try to just check what Godot will do if I just print a class name (the native Node script) it resulted that my orphans node counter in the Godot debug to increased by one. Is this a normal behaviour? Does Godot or Gdscript just do this print(Node.new()) when i write print(Node) ?