@"K-Storm-Studio Ltd" said:
@TwistedTwigleg said:
Its probably possible through GDNative, rendering out the HTML to a texture, and then using that texture in Godot, but I think it would be difficult to implement.
mmmh do you have please any examples? Or can you link a tut or example please?
Unfortunately, I do not. I'm not sure anyone has tried to render HTML in Godot yet, using GDNative or otherwise.
There do appear to be C++ compatible HTML rendering libraries though, like Modest and LiteHTML, though I have no idea how hard they would be to bring into Godot (GDNative or otherwise).
If you are okay with using C#, you could use something like this repository, HTML-Renderer, and Godot's mono binding, which may be easier than the GDNative route as it wouldn't require any C++ compiling.