Hello, while I was developing game pause I wanted to make menu over the game field. And of cource, game processing have to stop. I read about set_process
function, but it doesn't stop processing of the children. It is problem for me, becouse I use child nodes as a containers. Do I need to run trought whole nodes in the subtree and call set_process(false)
or is there more "elegant" solution of this problem? Just remove parent node of the subtree won't works for me, becouse removed node doesn't drawn.