I'm trying to move a kinematicbody2d across the screen at a smooth rate using move_and_slide().
I note the docs say this should be called from within Node._physics_process() as it uses the delta parameter (which should be constant).
However, I seem to have some jitter, and it's not 100% smooth. From previous experience I know I can use the process() function with the delta to get frame-rate independent movement - and this is how I've learned to do it in the past with other languages. Does this mean that 100% smooth movement cannot be made with kinematicbody2d's using the move_and_slide() function in the physics_process() function? If I manually move a node by multiplying the delta parameter in _process() I can get it very smooth.
Thanks