Hello Forum,
I've been trying to understand this tutorial here.
What I want is to be able to create player pane (like a status hud widget type thing), and then create slight variations of it, one for each player. I want a player pane for each of the 4 players in my game, and I want each of these huds in one corner of the game window. So I was thinking I'd create playerpane.tscn which is basically the layout for player1's hud (top left corner of the screen) then I'd create a "New Inherited Scene" from the Scene menu, make some changes (align some text right, reverse the order of some of the nodes in the v and hboxes and then save it as player2pane.tscn.
The problem is that even though I adjust the order of these nodes in the player2pane.tscn, once I close the scene and then open it back up again these changes have reverted. What is more weird to me is that it remembers the layout position, and to align some text labels to the right, it's just the order of these nodes in the hbox that don't get saved. What gives?
Here is the original "blue print" for playerpane.

Then here is the "New Inherited Scene", with the player bank and games played labels order reversed, I save it like this.

And then once I close that player2pane.tscn and then re-open it, the order has reverted.

Can anyone explain what is going on here? What am I missing?