I have a player character that is an Area2D and it has a RigidBody2D as a child node.
When it encounters another RigidBody2D, they don't collide.
If I turn the root node (Area2D) into a RigidBody2D then they do collide.
Can an Area2D node have a RigidBody2D child and still collide properly with other RigidBody2D nodes?
Thanks
