Hi guys،
I'm new in godot and games development (I'm old programmer), I use c#, but have strange problem, I don't know if it is bug or missed understanding, I have "pause menu" scene when you click "new game", "pause menu" becomes invisible (because I need it for all levels, no need to remove and reload it every time) and you go to cutscene(very short), when you return to"pause menu" after finishing cut scene or you aborted it( cutscene prepared itself for deletion using "Queue Free()"), and I see through " remote" in editor, cutscene is removed completely, problem is when you click"new game" again, I try to goto the scene again but nothing happens and output panel give me a message "scene Is already being loaded. Cyclic reference?", while " pause menu" work perfectly, all jobs inside "pause menu" work, any one can help or explain,, thank you