Hello,
I want to animate a snake though a predefined Path, using an Skeleton2D&Polygon2D for the snake and a Path2D and PathFollow2D to make snake move. The objective is that the bones of the snake adapts trough the path.
Snake polygon2D is properly rigged and weighted, but, when I make the snake (skeleton and polygon with child bones) child of the node Pathfollow2D, the bones don't follow the path.
What I'm missing? How can I make all the bones follow the path properly?
